Chung-Chin Shih, Ting Han Wei, Ti-Rong Wu, I-Chen Wu, "A Local-Pattern Related Look-Up Table," IEEE Transactions on Games, volume 16(2), pages 282-290, June 2024.
Ti-Rong Wu, I-Chen Wu, Guan-Wun Chen, Ting-han Wei, Hung-Chun Wu, Tung-Yi Lai, Li-Cheng Lan, "Multilabeled Value Networks for Computer Go," IEEE Transactions on Games, volume 10(4), pages 378–389, December 2018.
Conference Papers
1.
Chi-Huang Lin, Ting Han Wei, Chun-Jui Wang, Hung Guei, Chung-Chin Shih, Yun-Jui Tsai, I-Chen Wu, Ti-Rong Wu, "Relevance-Zone Reduction in Game Solving," to appear in Advances in Computer Games (ACG),.
Weichen Liao, Ti-Rong Wu, I-Chen Wu, "Dynamic Sight Range Selection in Multi-Agent Reinforcement Learning," the twenty-fourth International Conference on Autonomous Agents and Multiagent Systems (AAMAS), pages 1327-1335, May 2025, (Full paper; Acceptance rate ≈ 24.5%)
Ti-Rong Wu, Hung Guei, Ting Han Wei, Chung-Chin Shih, Jui-Te Chin, I-Chen Wu, "Game Solving with Online Fine-Tuning," the Thirty-seventh Conference on Neural Information Processing Systems (NeurIPS), December 2023, (Acceptance rate ≈ 26.1%)
12.
Chih-Yu Kao, Hung Guei, Ti-Rong Wu, I-Chen Wu, "Gumbel MuZero for the Game of 2048," the 27th International Conference on Technologies and Applications of Artificial Intelligence (TAAI), December 2022.
13.
Li-Cheng Lan, Huan Zhang, Ti-Rong Wu, Meng-Yu Tsai, I-Chen Wu, Cho-Jui Hsieh, "Are AlphaZero-like Agents Robust to Adversarial Perturbations?," the Thirty-sixth Conference on Neural Information Processing Systems (NeurIPS), November 2022, (Acceptance rate ≈ 25.6%)
14.
Ti-Rong Wu, Chung-Chin Shih, Ting Han Wei, Meng-Yu Tsai, Wei-Yuan Hsu, I-Chen Wu, "AlphaZero-based Proof Cost Network to Aid Game Solving," the Tenth International Conference on Learning Representations (ICLR), April 2022, (Acceptance rate ≈ 32.3%)